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A pleasant surprise is that cutscene frame-rates also lock to 60fps in the areas we tested. The first campaign shoot-out - which could see X drop beneath Pro in terms of both resolution and frame-rate - shows much improvement, with both issues ironed out. Performance is improved, with a much tighter lock to 60fps than either the pre-patch version or indeed the PlayStation 4 Pro release.
#Titanfall 2 xbox one Patch#
Titanfall 2's revamped patch provides improvements in other areas though. We've seen similar results in other titles that heavily utilise temporal super-sampling - the technology produces a softer aesthetic that helps to bridge the gap between resolutions, and big on-paper boosts in pixel counts don't result in equally massive improvements to image quality.
#Titanfall 2 xbox one upgrade#
However, side-by-side with PlayStation 4 Pro, it's equally fair to say that the improvement here is one of refinement as opposed to a game-changing, super-crisp upgrade over Sony's 'super-charged' console. Playing the game over the weekend on an LG OLED display, Titanfall 2 simply shines - and the principal impact of the patch is in bringing out more of the game's detail. The developer's temporal super-sampling anti-aliasing remains outstanding, smoothing off edges and allowing for a decent final upscale (or indeed downscale) to the hardware's 4K output. In-game pixel-counts in campaign gunplay now seem to vary between 1440p and around 1800p, only rising significantly higher to 4K and beyond when not much is going on (the initial stages of the tutorial remain the best area to see Respawn's dynamic super-sampling in effect). The 864p/1080p stress point we identified on X/PS4 Pro now shifts markedly to a 1440p/1080p split in favour of the new Microsoft console.
To cover off the matter of resolution scaling, Titanfall 2 improves dramatically on Xbox One X. So in effect, we're looking at the best of both worlds here. Resolution issues are significantly improved and none of the advantages we saw in the earlier code - such as higher detail geometry at distance - are compromised. The good news is that the new patch massively improves the game's turnout in all of the crucial areas. The extra testing highlighted a stress point that saw PS4 Pro's dynamic resolution scaler hit a low of 1080p, with Xbox One X sitting below that at around 864p. It's safe to say that this is not what we expected, so we submitted our results to Respawn then spent a further couple of days testing and re-testing before publishing our article. However, in actual gameplay, even the earliest campaign missions saw much lower resolutions - and occasionally even lower frame-rates - than the PlayStation 4 Pro version. To quickly recap, our first hands-on with the Xbox One X upgrade did confirm that Respawn has deployed dynamic super-sampling technology - which can, in theory, scale resolution beyond 4K pixel-counts in order to keep the Scorpio Engine's six teraflop GPU fully tapped out.
#Titanfall 2 xbox one update#
Based on the findings of our report, Respawn Entertainment spent several days retooling the code and a new title update arrived at the tail-end of last week. But the presentations have been convincing and the upgrade palpable - which made Titanfall 2's initial sub-par presentation so disappointing.
#Titanfall 2 xbox one 1080p#
It's perhaps not been the 'true 4K' showcase many were hoping for and techniques like dynamic resolution are deployed to scale up current-gen 900p and 1080p games to better suit 4K displays.
#Titanfall 2 xbox one full#
Following this phase, it will then end up entering full production, with the aim to release in the aforementioned release windows.As the Xbox One X game patches have come rolling in, it's been mostly good news for Microsoft and its new console. For now, this project is still said to be in the prototype phase, which means that studio members at Respawn will continue to iterate on its core design for the near future. And while this might sound very similar to the studio's Titanfall series, the game is specifically said to not be Titanfall 3. When it comes to further details on this new title from Respawn, it is reportedly another first-person shooter that places a heavy emphasis on mobility. And while his absence would seemingly impact this secretive project, Respawn is still said to be moving forward with the game. As of this past week, Alavi announced that he would be leaving Respawn after 11 years with the company. The game in question is still in the early stages of development, but it was being helmed by Mohammad Alavi, who is a former Call of Duty developer. According to a new report from GamesBeat, Respawn is developing a new project that could launch in 2024 or 2025.